26 research outputs found

    Scenario-based serious games repurposing

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    Serious games are very content-rich forms of educational media, often combining high fidelity visual and audio content with diverse pedagogic approaches. This paper introduces scenario-based serious games repurposing and demonstrates repurposing a serious game into new learning objects. The process uses the scenario editor called "mEditor". Two case studies based on the Happy Night Club serious game are presented. The article describes exploratory work which continues the work that started within the mEducator project regarding repurposing serious games in order to enable their use and reuse in the same or different educational contexts

    Authoring of adaptive serious games

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    Game-based approaches to learning are increasingly being recognized as having the potential to stimulate intrinsic motivation amongst learners. Whilst a range of examples of effective serious games exist, creating the high-fidelity content with which to populate a serious game is resource-intensive task. To reduce this resource requirement, research is increasingly exploring means to reuse and repurpose existing games and relevant sources of content. Education has proven a popular application area for Adaptive Hypermedia, as adaptation can offer enriched learning experiences to students. Whilst content to-date has mainly been in the form of rich text, various efforts have been made to integrate Serious Games into Adaptive Hypermedia via run-time adaptation engines. However, there is little in the way of effective integrated authoring and user modeling support for these efforts. This paper explores avenues for effectively integrating serious games into adaptive hypermedia. In particular, we consider authoring and user modeling aspects in addition to integration into run-time adaptation engines, thereby enabling authors to create Adaptive Hypermedia that includes an adaptive game, thus going beyond mere selection of a suitable game and towards an approach with the capability to adapt and respond to the needs of learners and educators

    Integrating serious games in adaptive hypermedia applications for personalised learning experiences

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    Game-based approaches to learning are increasingly recognized for their potential to stimulate intrinsic motivation amongst learners. While a range of examples of effective serious games exist, creating high-fidelity content with which to populate games is resource-intensive task. To reduce this resource requirement, research is increasingly exploring means to reuse and repurpose existing games. Education has proven a popular application area for Adaptive Hypermedia (AH), as adaptation can offer enriched learning experiences. Whilst content has mainly been in the form of rich text, various efforts have been made to integrate serious games into AH. However, there is little in the way of effective integrated authoring and user modeling support. This paper explores avenues for effectively integrating serious games into AH. In particular, we consider authoring and user modeling aspects in addition to integration into run-time adaptation engines, thereby enabling authors to create AH that includes an adaptive game, thus going beyond mere selection of a suitable game and towards an approach with the capability to adapt and respond to the needs of learners and educators

    From glycerol to lactic acid under inert conditions in the presence of platinum-based catalysts: The influence of support

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    SSCI-VIDE+CDFA+JFT:NVI:FAU:MBE:LDJ:CPIInternational audienceIn this work, it was shown that glycerol (Gly) can be effectively converted to lactic acid (LA) under inert atmosphere using a Pt/ZrO2 catalyst. Starting from pure glycerol, at 180 degrees C and under a He pressure of 30 bar, we were able to achieve up to 80% yield of LA after a reaction time of 8 h. The catalysts performance of Pt/TiO2, Pt/C and Pt/ZrO2 were compared showing that using Pt/ZrO2 high conversion and stable LA selectivity were achieved during all the process. Further, using Pt/ZrO2 the LA selectivity was less sensitive to the nature of the reaction atmosphere while using either H-2 or He. While using crude Gly (85% purity), a lower reaction rate was obtained in the presence of Pt/ZrO2, however high selectivity to LA (similar to 80%) was maintained. (C) 2014 Elsevier B.V. All rights reserved

    Glycerol conversion to lactic acid in the presence of platinum based catalysts.

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    International @ BIOVERT+JFT:MBE:LDJ:CPIInternational audienceIn the last decade, lactic acid (LA) became an important feedstock, with an annual production of 120,000 tonnes. This importance comes from its use in: i) food-industry: as a food acidulant or as a bacterial spoilage inhibitor and (ii) as a new raw material to produce biodegradable thermoplastics. Nowadays, the LA production is mainly ensured by a saccharide fermentation route; nevertheless, this process still needs improvement. We have previously shown that lactic acid can be obtained from glycerol in the presence of iridium or rhodium-based catalysts. In this present work we introduce the LA obtainment from glycerol (Gly) in the presence of platinum (Pt) - based catalysts

    Heterogeneous Transformation of glycerol to lactic acid

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    International @ BIOVERT+MBE:LDJ:CPIInternational audienceNon

    Heterogeneous Transformation of Glycerol to Lactic Acid

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    BIOVERT+FAU:LDJ:CPISignificant yields of lactic acid (LA) are obtained during the treatment of glycerol solution under inert gas with supported metallic catalysts under basic conditions. The nature of the atmosphere and the metal affected the activity and the selectivity of the reaction. Iridium-based catalysts are efficient for LA synthesis
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